Dragon Ball Z: Kakarot is simply too new at this point and still hasn't even ran the course of its season pass. The only way a sequel could be made would be to focus on Dragon Ball Super content, and that's already been added in the form of DLC. Likewise, Dragon Ball FighterZ is still releasing new characters and growing.
Dragon Ball Xenoverse 3 on the other hand is long overdue, and Xenoverse 2 can only tide fans over for so long. There are a lot of improvements to the game that could be made in a sequel, and fan support for this would likely be overwhelming. Given that it has been four years since the release of a Xenoverse title, it wouldn't be surprising to see the game on next gen consoles.
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Dragon ball Z Timber Flash. Dragon Ball Z Village Flash. Dragonball Z Flash. Dragonball Z Flash Flash. Dragon Ball 3 Flash. Dragon Ball Z Pong Flash. Jolly Jigsaw Dragon Ballz Flash. It's definitely a matter of perception for this one. In fact, it shared many of the exact same systems, just a bit more advanced. You could train and personalize heroes by playing with them to make them even stronger adding more variety to encounters with friends, and you had a roster that included some new fighters from the GT series which had yet to hit major popularity here in the west.
It still suffered from some of the same issues as Ultimate Battle 22, though, including far too many Gokus. It also had only a few playable characters and not a large suite of moves to use, leaving he experience ultimately lacking and missing the mark of what a DBZ action game could've been. There were a lot of discrepancies between the series and the game's events as well as far too many side quests that didn't really contribute to the story, serving as mostly filler for the short story.
Dragon Ball Z: Ultimate Tenkaichi PS3, Ultimate Tenkaichi had one of the best rosters of any of the Dragon Ball fighting games, but it's overly simplified gameplay was a problem for some, as was the story. There are a ton of characters 43 whose various forms bring the count up to around , lots of stories, and plenty of unlockable abilities. Unfortunately, the gameplay was lackluster and had several mechanical issues that muddied that experience.
With a focus on multiplayer, the game required people to get online to team up with others, making couch co-op and versus non-existent. However, the overly simplified gameplay and repetition did weigh heavy on fans and critics alike. Dragon Ball: Raging Blast 2 PS3, While it was an improvement over its predecessor, it still suffered from trying to also hide its flaws under mountains of content.
The gameplay had an oddly complicated control scheme that was completely unnecessary in the grand scheme of things as spamming basic attack was all you needed to win, and many of the unlockables weren't all that special. Still, a solid roster and original stories for all the characters was fun to experience, especially after going through the true story hundreds of times already in other games.
Some did feel that it was a bit simple compared to other fighting games in the series, and expected a bit more depth. While solid, by the time it came out on the 3DS Virtual Console, it was somewhat dated.
It was still very fun, but there's something about removing the physical collectible aspect that slightly sours the experience. The side quests were improved to include interactions with iconic characters such as Hercule, Ox-King, and King Yenma, and there was a large roster of other characters and locations fans would recognize and appreciate.
The major downside for the game was the fact that it was far too easy, which tends to become an issue for RPGs where you should be enticed to grow stronger.
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