Sega rally windows 7




















Read times. I'm trying to play Sega Rally Revo in windows 7 64bit but am having issues. The game runs way too fast in races compared to youtube videos I have looked at.

The other problem is that the game has a very slight stuttering to it which is pretty annoying. This is most apparent in scrolling text that appears in the games menus. For example, highlight the AZA challenge and the text scrolling on top will stutter. You can also notice it in the camera panning at the beginning of races.

I tried locking the framerate to 60 and enabling vsync in nvidia control panel but nothing helped. Has anyone gotten this game running well? Also, what is the SSE1. Something with the instruction set? Works OK for me in Windows 7 on an i5. I suppose all I can really add is the usual preview outro spiel, which is as follows: Sega Rally looks to be the Corgi's Coconuts, tune in next month for the final say.

Which'll probably be at about the same time that I get my hands on a copy of Manx TT for my Saturn, ho, ho, ho. When I was in high school around and '86, I had a gold '78 Volkswagen Scirocco. Even if it were all stock, it would have been one of the coolest cars in the student lot, but I did what I could to "trick it out" by putting a bunch of cheap, superficial junk all over it.

But my job at McDonalds never really provided me with the kind of money to do what I really wanted to do with it: I got the HotVW magazines and drooled over Bilstein struts and Neuspeed sway bars I'd add before I shipped it overseas and drove the Paris-Dakkar Rally. Though I never followed through on that dream, that vehicle had the lineage to be a contender. I played it the night I got it and emailed Chad the next day, saying: "You won't believe this, but I think this time I can actually write a positive review.

It's a pretty cool game. Keep reading if you want the details, but if you want it in a nutshell: "It's a pretty cool game. Why "pretty cool" instead of "really really really really really cool"?

Well, it's because there are only three tracks and two cars, and because we're only on this earth for a short time longer before some comet puts a hole in Kansas City and blots out the sun with its dust cloud, there are only so many hours you can spend trying to shave that extra tenth of a second off your best time.

My pre-release copy of Rally Championship included a pretty narrow selection of cars -- both automatic and manual-transmission versions of a Toyota Celica GT and something called a Delta that looks to me like a Volkswagen Golf. The final release copy of the game will include more. You can customize them a bit making the suspension tighter or the tires stickier , but it's hard to feel any real difference.

The three tracks, in order of difficulty, are Desert, Forest, and Mountain. What separates these courses and makes one more difficult than the other are the sharpness of the turns and the amount of variation in the road material. For example, coming off a grassy embankment into soft sand is your surest way to do a The menus and all the controls are simple and intuitive. With the keyboard, you only need three fingers to play this game: left turn, right turn, and gas the only time you'll ever use the brake is on the hairpins.

I preferred my Game Pad, though. Absolutely the silliest part of this game is its replay feature. There's no fast-forward, no rewind; all you do is sit in a helicopter and watch yourself drive your car. The thing is, really cool things don't happen in this game. There are no gnarly crashes to see, no explosions, nothing that really makes a difference that you could possibly want to see again.

The graphics engine is pretty good. I wouldn't say Sega has taken us to the next level of game design, but they did an adequate job of making fast look fast by putting in lots of road textures and landmarks for you to speed past. One of those landmarks is a zebra.

No, you can't run it over. Without a doubt, my favorite part of this game was what sounded like a barbershop quartet singing "Fiiiiiiiiiiiiiiiinissssshhhh. It either runs in a window or in full screen mode, with the former requiring the use of a 16 bit color palette. Sega Rally looks either very good or very bad, depending on your hardware.

In SVGA, especially with 16 bit colors, its simply fantastic- I had some trouble playing the game as my attention always wandered to all the eye candy. It is really, really pretty.

But if you are one of the majority, then you probably don't have the particulars needed to run it at maximum settings. This is where Sega Rally loses big. It is just awful at the lower resolutions, and if you decide that a low frame rate doesn't bother you and decide to run it at SVGA, then you'll have to turn off the sound.

The thing is, the developers did something very nice with the sound- its actually affected but what is going on, and actually helps you drive better. You can tell a lot of things by just listening to the engine and wheels- on my system, I could distinctly hear my right front wheel losing grip on one of the tight turns.

But since the game tries to lower the frame rate, instead of lose frames, the sound is slowed also. Its like listening to a 45 RPM vinyl record revolving at It gets even worse then that; Sega has managed to recreate the experience of driving a race car magnificently- for anyone who has the horsepower. On my previous P, the car handled just like any ordinary arcade racer- maybe it was a bit more responsive.

On my MMX, though, the car transformed into something out of a dream. Your four wheel drive behaves like it should, and you should actually take into consideration whether you are driving over sand, grass, asphalt or whatever.

A virtual navigator of sorts keeps informing you of the nature of coming curves- things along the lines "long, easy right", or "medium right, medium left" in succession for a tight chicane. Nice, but if you turn off the sound because your computer isn't really up to the whole thing, you'll lose the nav as well.

Luckily, these warnings are coupled by on screen warnings in the form of very noticeable colored arrows. A minor bug does exist, in that the collision detection is not perfect. You may find yourself driving parallel to a wall with one half of your car on each side.

No big deal, but not perfect. Sega Rally offers quite a number of options. The Arcade mode recreates the original quite well, and you can additionally choose to practice any of the three normally available courses.

The races are normal arcade fare- you have a "timer to checkpoint" combination to beat, with extra time being carried over, as well as 14 computer opponents should you pick the Championship race. That latter mode requires that you run through the three courses, exposing a fourth. Going on to win first place on that will reveal a hidden car you may use from then on. Before I go on, let me explain.

Sega Rally is very weak in terms of the number of courses and cars it has to offer. Only three tracks are available from the off- Desert, Forest, and Mountain- which get progressively harder. The Lakeside track is hidden- it becomes exposed when you fight for championship and run successfully through all the other three.

All of the tracks are beautifully designed, and this compensates somewhat for not having any more. Its still annoying having only two! Manage that, and you will find a third car, the rear wheel drive Lancia Stratos. This provides for tons of fun, as you need to completely readjust your driving style, the Stratos being a totally different experience from the two all wheel drive cars.

This also extends the game's longevity, by as much as double the playing time. Back to options; Time Attack mode allows you to try your luck vs. You may race each track indefinitely, improving your skills and exposing each track's secrets.

Two player mode means split screen and multiple fun. You may link to another gamer through a modem, LAN, via the Internet, or take turns using the Ghost mode , where you drive against a ghostly previous incarnation of yourself. You can change your car settings, including transmission type, handling and tires responsiveness , tightness of suspension springs, and the blow off valve engine sound. You can even save up to four different setups.

There are different difficulty settings, of course.



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